Finally the first good MOBA beta since Smite.
Disclaimer, all the images used are from Strife’s website.
Strife is labelled by creators at S2 games as the first “Premier MOBA”. Now, S2 are not new to the MOBA scene. They created Heroes of Newearth (HON), one of the older MOBAs which is now dropping out of the scene. Sow aht makes this a premier MOBA? Well the idea is that, unlike HON, there is not much of a difficulty curve for the game. It takes you through a well put together, story style, intuitive tutorial that pretty much gives the players anything they need to know. So once you actually get into the game, how easy is it? Well it isn’t super easy like some of the attempted MOBAs that have been made (Dawngate, Solstice Arena), but it’s not as hard as the main 2. There is 16 champions currently in the game, all free to play, each with unique abilities (not clones of other games for once) and each with a customisability of dying their outfit or buying entirely new outfits with not very costly amounts of Gems that require actual money. After the tutorial, players are given a pet *there is a choice of 3 basics) which give a special ability and unlocks more abilities/more power for existing abilities when given food. You can then use the food to ugrade the basics or buy new pets. These work kind of like summoner spells, giving some sort of usefulness on a large cooldown. There is also the ability to craft items through ores. The price of the craft is normally at 40 ores and can either adapt and upgrade existing items in game or create new ones. Sometimes, you get rarer crafts which do more. Items can then be enchanted to grant additional powers. These are all done by using 3 items, food ores and potions, which are earned via a choice of 1 out of 3 chests at the end of the match. They can also be topped up with actual money.
So that’s all the out of game stuff, what about in matches? Well, each champion starts with 1 ability to upgrade, 1000 gold and a free courier. The courier can’t die either which is bloody useful. As with HON and most other MOBAs, there is 3 lanes and neutral jungle buffs as well as two big jungle buffs (One gives gold one gives Kyrtos, a huge monster that pushes one lane, losing health when attacking towers and disabling towers). Again, as with other MOBAs, there is 2 towers, a general minion spawning place, and a core objective to get through to win. However, the minion spawner is a “Generator”, which has a base shield which recharges and HP which doesn’t. Taking down the generator temporarily removes the sheild from the main core which has the same principal as the generator. Both have defensive attacks too. Taking down all 3 generators results in the defensive capabilities and the shield of the core to be permanently disabled. Both towers also have a different design which is neat. The minions come in waves up through the lanes and are the auto targeted choice by towers. However, if you attack a nearby enemy champion, the tower will target you and let me tell you now, they hit you hard.
Okay so you have a base background to the MOBAs, but what is special about this. Well it is good. Everything is simple. it’s clean and it is effective. Literally, the only problems I have with it is that once I may have got stuck in a wall by dashing into it, and that abilities have no quick way to level up. You have to open the ability menu then upgrade. Also the items are not that well explained and I have had to stick to the recommended builds so far. Everything about this game is simple enough to not have a huge learning curve, but difficult enough so that it’s not just simply spam everything and win. What’s my favourite part of the game? It has not copied anything from the other MOBAs, not a single game since Smite has done that, and it makes the game actually good. 9/10.